Accessible Gaming Panel
Accessible Gaming PanelLive Broadcast Date: Wednesday, June 2, 2021
Time: 1:00 p.m. - 2:30 p.m. EST | 5:00 pm GMT
Panelist: Jarek Beksa, Lecturer, Media Design School; Daffyd Henke-Reed, Senior Accessibility and Usability Consultant, AbilityNet; and Cyndi Wiley, Digital Accessibility Lead, Iowa State University
Target Audience: Digital accessibility specialists, audio gamers, user interface designers, games developers, games designers, IT managers, website managers, digital project managers, digital marketers for gaming, anyone interested in accessible gaming
Skill Level: Beginner - Intermediate
Register for Accessible Gaming Panel Discussion
This webinar will breakdown accessible gaming from three different approaches: 1) how gaming is not just for entertainment anymore – learn how gamification is trending more and more in corporate learning and game-based learning is up and coming in K-12 and higher education classrooms; 2) with only a small percentage of available games being accessible, hear about a practice-oriented research project has investigated the potential of audio games through the design and development of the Audio Game Hub and Blind Cricket; 3) how to address different accessibility needs and build accessibility into gaming from the beginning.
Participants will learn:
- Review of accessible gaming market and its potential
- How to define and describe different types of game and learning
- About how to design and develop accessible games
- About popular accessible consoles including the Xbox Adaptive Controller (and the Xbox Accessibility Guidelines) and Logitech Adaptive Gaming Kit
Jarek Beksa has over 10 years of experience in voice technology, starting with leading R&D initiatives in Orange (Polish Telecom). He completed a PhD at Auckland University of Technology on Accessible User Interfaces. Jarek is the first Alexa Champion in New Zealand, and runs the Auckland Alexa Meetup. His entrepreneurial experience includes three start-ups, one of which resulted in a successful exit. In 2015, Jarek was selected as the winner for the AUT Innovation Challenge. Completed the Lightning Lab accelerator programme in 2016 and secured an additional investment from AUT Ventures. In 2017, Sonnar was selected for the Vodafone Xone programme.
Dafydd Henke-Reed is a senior Accessibility and Usability Consultant for AbilityNet. He helps to lead and develop a team that provides accessibility consultancy for clients such as Microsoft, HSBC and the NHS, ensuring accessible apps, websites and more. He has presented many webinars for AbilityNet including 'How technology can help with dyslexia' and 'Accessibility Anti-Patterns'. He also spoke at TechSharePro 2019 conference about Accessible gaming. Diagnosed with Autism and Dyslexia, Dafydd also has a professional and personal interest in neurodiversity.
Cyndi Wiley, Ph.D. (Pronouns: They/Them/Theirs) is the Digital Accessibility Lead for Iowa State University and former Associate Professor of Art & Design. They began their career in the late '90s in St. Louis, Missouri, working as a graphic designer and creative director, running a business, and developing a deep love of cats. Cyndi has 10 years of experience teaching face-to-face and fully online courses in interactive media, game design, and graphic design. Their research areas are UX/UI, game design, serious games, intersectionality of art and technology, and experiencing empathy with other humans. Cyndi holds a Master of Fine Arts degree in Graphic Design and a PhD in Human Computer Interaction from Iowa State University.
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